Clash Royale is one of the most popular esports disciplines in the world. Two years ago, it was top 1, but in 2019 it dropped to fifth place. What has changed in 2020? Are more people watching the world championships? How actively do viewers follow the regular seasons in two regions? Everything about viewership statistics of Clash Royale tournaments is in the Esports Charts’ new article.
What is Clash Royale esports scene?
In March 2020, Clash Royale will celebrate its first anniversary as the game will turn five years old. In the first year after release, the game brought Supercell a billion dollars, and by 2020 this amount has tripled. After the first success, the developers decided to promote the game's esports scene, and in 2017 they established a world series of Clash Royale competitions.
The most prosperous regions in Clash Royale are South Korea, Japan, China, as well as Spanish-speaking countries (Spain, Mexico, Colombia, Argentina). Moreover, some big Western esports organizations are interested in Clash Royale too. SK Gaming, Misfits, and Team Liquid have rosters in the discipline, and Dignitas left the discipline only at the end of December 2020.
Initially, the developers established a series of championships in several regions, namely in Europe, North America, China, and Latin America. Before the start of the 2019 season, Supercell decided to reduce the number of championships to two: one for all teams from Asia and the other for the European and American teams.
Is Clash Royale esports still popular?
The last Clash Royale World Championship ended in early December 2020 and became the least popular event in the history of the discipline by Peak Viewers.
The final stage had only 112.5K viewers at its peak. The tournament’s most popular match was the game with two strongest and most popular teams from Spain (Team Queso) and Japan (PONOS). All other games of the championship gathered less than 90K spectators at the peak.
As always, YouTube has become the main streaming platform of the championship, with a peak of 94.8K viewers, which is 4.5 times more than the peak on Twitch. Among the broadcasts, the most popular were Japanese and Spanish, which is not surprising: the match between the teams from the two largest regions took place in the semifinals.
It is noteworthy that the world championship broadcast lasted 15.6 hours, twice as long as at other tournaments in the series. However, a longer broadcast did not help the game to improve viewership statistics.
The 2020 World Cup was the worst in four years in terms of peak and average viewers. The first place is taken by the 2018 tournament, which was watched by 361.8K people at the peak, which is 3.2 times more than at the last World Cup.
The Clash Royale World Championship record was set at the PONOS vs. Immortals match. The Japanese are one of the strongest and most stable teams in the region but unable to win world champions. PONOS matches regularly generate a lot of excitement even though the team has never played in the World Cup finals.
The second most popular event is the first-ever world championship in Clash Royale with 236K Peak Viewers. Back then, the matches were held only in 1v1 format, and the peak was during the final between SergioRamos and MusicMaster. Mexican player won; he later joined SK Gaming and won several more tournaments.
Every year the number of spectators of the main tournament of the year decreases. And similar dynamics can be traced in the regular seasons, which is confirmed by the Asian and Western leagues’ statistics over the past two years.
East local league was of the biggest interest in Spring 2019. The tournament was simultaneously watched by 43.8K Peak Viewers. This is 1.4-1.7 times more than all other local events for the last two years. The 2020 season in the East league was about as impressive as the fall 2019 tournament.
It is noteworthy that the league record for Peak Viewers also belongs to the PONOS and their match at the final against compatriots from GameWith. As we have already noted, it is the Japanese audience that dominates the broadcasts of the East league.
A similar dynamic can be seen in tournaments for Western teams. Unlike East, the most popular season here was Fall 2019 with 73.4K Peak Viewers. The league record is also held by the second finalist of the last World Cup: the audience closely watched Queso in the match against NRG Esports as the Spanish broadcast overtook the English-speaking one.
However, events in 2020 only gathered from 51.8 to 59.1K Peak Viewers. This is slightly more than it was at the debut tournament of 2019, but it’s certainly far from record values.
Five years is a long time for a mobile game, so it's no surprise that interest in Clash Royale esports isn't growing. Much more interesting is the cycle of mobile games: a giant boom, colossal revenue, and views that gradually fade away. The Clash Royale example is not the only one, but we will tell you more about this in a future analytical report.