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Tournaments , Mobile esports

PUBG Mobile vs Free Fire: mobile esports leave you no chance to get bored

PUBG Mobile vs Free Fire: mobile esports leave you no chance to get bored

For modern world, mobile esports is no longer a curiosity. On the contrary, many tournament organizers are engaged in holding tournaments for this kind of games, managing to reach all kinds of success.

We've decided to compare the recent results shown by one of the games to those of the industry's main juggernaut, in order to show the level reached by the merely smartphone entertainment. Today's article will house the contest between the Free Fire World Cup and PUBG Mobile Star Challenge.

Before starting our comparison we should mention one important fact. Free Fire came out a year earlier than the younger brother of Brendan Greene's battle royale. The shooter was hyped to the point of reaching weekly online presence of 40 million players. That's while for Dota 2 this figure has only reached 12 million players.

Recent the world has witnesses an event from Garena, hosting the tournament for this publisher's battle royale with the participants from all around the world. We are of course talking about Free Fire tournament. Starting from its first hours, the championship has managed to set a record that displayed the full power of mobile esports.

At the peak the battle was followed by one million viewers. Up to this point the title of record-holder belonged to the League of Legends World Championship. Being the rival of this project, PUBG has managed reach the maximum amount of 418 thousand viewers. And of course, all the achievements of Free Fire have occurred within the bounds of the official YouTube broadcast.

Most surprising was the South American audience. It was capable to peak at 400 thousand viewers, almost eclipsing the overall peak figure of Star Challenge 2018 – which is often called the main competition for the mobile version of PlayerUnknown's Battlegrounds.

The Spanish stream, which can be attributed to the very same community, has gathered a bit smaller number of viewers – 354 thousand. Overall, it can be stated that the total majority of the obtained views came from South America. This is rather fitting if we consider the list of participants – with 4 out of 12 participants hailing Latin America and Brazil.

In terms of the average number of viewers, Free Fire does not lag behind at all, with the respective figure of this championship reaching 630 thousand. In case of Star Challenge, the average number of broadcast viewers did not exceed 173 thousand. For further comparison, even the final day of DreamLeague Season 11 didn't manage to exceed the average figure of 271 thousand viewers – and that's while considering that this competition was for one of the top 5 disciplines.

The results of the Free Fire World Cup bring further proof that this part of the esports market is just starting to show its real power and influence. In the future, the impact of the mobile games on the computer entertainment will only continue to increase, which is something many tournament organizers already understand and attempt to capitalize on.

For example, ESL is already engaged in holding championships for disciplines like the Arena of Valor. The list goes on, with Starladder having been already involved in the PUBG Mobile event, and DreamHack being busy with developing its own Mobile Series League.

In case of Garena, this does not seem to be the final achievement either. The mobile version of Call of Duty: Black Ops 4, the rights to which were secured by the publisher, awaits right ahead. This may well be the game that will allow us to once again witness an unusual tournament with phenomenal results.

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