The five largest regional championships in Apex Legends history with prize pools of several hundred thousand dollars took place from May to mid-June. Esports Charts talks about the game’s tournament, summarizes the main tournaments, and analyzes the viewership statistics of events.
What’s about Apex Legends esports?
In September 2019, Respawn Entertainment and Electronic Arts held the first Apex Legends tournament of a truly large scope – the Preseason Invitational, where all the world's leading clubs competed for $500K.The championship was extremely successful, with a large prize pool and eminent teams (Fnatic, G2 Esports, Natus Vincere, Team Liquid, and many others) attracting a lot of viewers: the audience of the championship exceeded 53K average viewers, with more than 100K peak viewers watching the event simultaneously.
It seemed that Apex Legends had a bright future as an esports discipline. The developer and publisher were planning a major series of events in 2020 with a total prize pool of $3M! However, all these plans were ruined by the coronavirus: the competitions went online, the series was canceled and the game began to lose its momentum. This certainly did not inspire the organizations much, causing many to leave the discipline.
But in the end, EA and Respawn did not abandon one of their most successful games in recent years. Since January 2020, the creators of the game have begun to regularly hold small online tournaments; these turned into a single big qualifier for the ALGS Championship 2021, which lasted almost a year and a half.
It seemed that such a long series of tournaments that were far from the most prestigious would quickly make the audience bored, and the discipline would lose all the viewers by the finals – but actually, everything turned out as good as possible for both the game and its creators. Perhaps the key factor here was the release of Apex Legends on Steam, which took place in November 2020. It allowed the game to greatly expand its audience (as the shooter instantly entered the website’s top 10 most popular titles), as well as attract new viewers to the broadcasts; starting from the fall and till now, the Apex esports audience keeps growing, and ALGS Championship 2021 in North America ended up becoming the second most popular esports tournament in the discipline’s history.
Results of ALGS Championship 2021 – North America breaks records
The ALGS Championship was the culmination of a year and a half online season. The tournament (like all previous online events in the series) was divided into five regions, with a total prize pool of $1M. But this amount ended up getting increased by more than one and a half times – as additional funds were attracted through the sale of in-game skins, which were actively bought by gamers
North America leads the viewership statistics
While North America had the smallest airtime among the five regions, it was many times ahead of everyone else when it came to the key metrics. ALGS Championship NA attracted 120.1K average viewers (two times more compared to Europe) and 254.9K peak viewers (which was one and a half times more).
The North American championship was the third most-watched Apex Legends event, falling behind only one of Twitch Rivals tournaments (featuring streamer participation), as well as Japan’s Crazy Raccoon Cup #5 championship. In other words, ALGS Championship NA is the most popular Apex Legends esports tournament among the English-speaking audience.
ALGS Championship NA is in the top 5 events in Apex Legends history
As in all other regions, the tournament’s peak viewers indicator was achieved during the final round of the competition. The victory was eventually celebrated by the Kungarna NA team, which signed three players (two Americans and a Canadian) right before the start of the ALGS Championship. The top 4 also included Cloud9, Team SoloMid, and Renegades.
ALGS Championship NA Statistics by language
Following the ALGS Championship NA on the English-language stream was the vast majority of viewers, accounting for 91.4% of total hours watched of the competition’s broadcast. It is noteworthy that Japanese turned out to be the second most popular language, despite only one Asian playing in the tournament: Chinese cyberathlete Sung from TSS.
The second and third spots in terms of popularity were shared by competitions in Europe and Japan / South Korea (APAC North). The former region prevailed in terms of the average viewers (65.6K), while the second did so in terms of the peak viewers (145.8K). In Europe, the victory went to the SCARZ Europe team, the second spot was taken by the CIS-based team Fire Beavers, and the third spot by the SoloQgoats. In APAC North, the entire top consisted of Koreans: FENNEL Korea achieved the victory at the event, Crazy Raccoon came second, and T1 got the third spot.
The ALGS Championship was the successful culmination of Apex Legends' long and grueling online season. While the publisher and developers have not yet announced further plans for the discipline, there is no doubt that new announcements will take place in the near future. In addition, the game will definitely have its share of esports: the other day BLAST (which previously held only CS:GO tournaments) announced the Apex Legends championship for European teams: details about BLAST Titans will become known on June 24.