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TFT: The First World Championship

TFT: The First World Championship

TeamFight Tactics-based esports is starting to gain momentum. The developers of the game finally recognized its potential as an esports discipline and held the first World Championship. We will tell you about the overall performance of TFT Galaxies Championship.

After the inception of TeamFight Tactics, it took a while for its developers to decide to host competitions. Originally the autobattler followed more of a show format for battles between streamers. This is further proven by the tournaments of that time, held with Twitch's support, and being known for notorious difficulty for a mere layman to enter.

With the situation having changed over time, Riot Games finally announced a proper esports schedule. At the core it follows a similar system used by League of Legends. First, the regional qualifiers are held, and the best representatives of these go to the World Championship. By the way, the latter has happened alongside the release of the new "Fates" set.

The results of the TFT Galaxies Championship final are quite good, with a total of 118 thousand peak viewers and 82 thousand average viewers.

Among the broadcasting languages, English and French tend to stand out the most, and while the situation regarding the former is self-explanatory, the latter had a particular reason for its popularity. Winning the European qualifier (and later the World Championship as well) was the French player KC Double61. Despite being only 16 years old, the young cyberathlete has already earned $40 thousand.

The final of the European qualifier tournament has gathered the most viewers out of all qualifiers. The CIS region has surprised everyone as well, coming second by both the peak and average viewers indicators. It certainly looks like the Russian-speaking viewers show much love for Riot's autobattler.

It should be noted that there were a number of mistakes on part of the developers, combined with a minimal level of preparedness shown by them.

First of all, the Oceania-based players were simply omitted, as the organizers did not include their region in the qualifiers – causing a flood of negativity to erupt on the Internet. This is especially interesting given that in the end it was the representatives of OCE that turned out to be stronger than the Americans and secured all the TFT Galaxies Championship spots.

Additionally, only the players of the challenger rank could qualify for the main tournament of the year. More precisely, this meant the players with the highest ranking points (the points mostly achieved not by one's personal skill in the game but through the round-the-clock grind). Fans of the game have stated that they would rather have open qualifiers instead.

Many cyberathletes were not pleased with the reward system either. The closed qualifier players that didn't manage to qualify for the TFT Galaxies Championship were rewarded for their hard work spanning multiple months with merely Little Legend Eggs - and that's while the rival games are raffling off cash prize pools on their tournaments.

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