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The results of the year for Esports Charts

The results of the year for Esports Charts

This year is inevitably coming to an end, but before starting our 2020 activities, we decided to summarize our achievements over the past year. Today we are also going to tell you about the interests of our users.

First, a little about the esports phenomena of the past season. Three major records were claimed by LoL Worlds 2019. The tournament set a record not only for its peak viewers but also for the hours watched of both the entire event and of an individual match. Please note that we will not limit ourselves to this article since we are going to release detailed summaries of the past season in January. 

We have tried our best over the past year as we have moved from esc.watch to escharts.com and updated the "face of our company" - our logo.

Among other things, we have launched the Esports Charts Pro subscription. We've started our journey towards creating the best analytical tool in the market not only for esports but also for broadcasting in general. The Esports Charts team is constantly working to improve it.  We will update it with new features in the nearest future.

We are constantly evolving. In the spring, our team has successfully completed the 15th Chinaccelerator batch. During the time spent in China, we've started to better understand the local esports and figured out how to work with it.

We should also mention our users and their interests. If we take a look at the tournament statistics, the League of Legends World Championship 2019 was the most-watched event for PC esports, with PMCO 2019 Spring SEA League becoming its top-ranked "colleague" for mobile gaming.

In terms of categories, the most popular were the League of Legends, Fortnite, CS:GO, Mobile Legends: Bang Bang and Dota 2. Interestingly, three out of five games are the representatives of the MOBA genre. Out of these, Mobile Legends is a game for mobile platforms.

Esports Charts does not forget about the media, given that in 2019 our blog has received much more articles. Over the year we have published a huge amount of news and analytics. Out of these, the most popular one was the analytical review of the results of the League of Legends World Championship. The second spot went to the comparison of the achievements of the LEC and LCS summer splits. Also, we would like to note that out of non-esports related articles the most popular one is the September results of streamers on Mixer.

The team queries also display some interesting results, with the three most popular ones including the LoL rosters of G2 Esports and Fnatic. However, the first spot went to Onic, a team from Mobile Legends. Does anyone still have any doubts about mobile esports?

As expected, Riot Games became the most popular organizer. The company obtained several incredible records and shown all its power in 2019. Meanwhile, ESL performed very well. These guys organized a huge amount of incredibly heated championships in a variety of disciplines. Another interesting challenger is Garena, which is supported by the performance of both the company's own projects (like Free Fire) and partner events for League of Legends.

In addition to the analysis, our team is also engaged in the popularization of esports. Our esports speeches can be heard all over the planet: from China to America. At the same time, our team does not forget about the actual competitions. We have visited a large amount of championships in various disciplines and provided interesting facts about them.

In the next couple of months, we will provide you with summaries of all things 2019. These will cover both the widely known topics (such as the popularity of streamers) and the more narrowly targeted segments of esports market (like the popularity of languages). If you want to become a sponsor or a partner, contact us by this email: [email protected].

This year has become incredibly productive for us. However, none of this would have happened without our users. Thank you for using our data!

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